Tim Cotten

Builds Autonomous AI Agents

Profile

Building a monopoly in the machine economy; previously built the AI systems that powered the virtual economies of EA's online worlds.

Also: Adjunct at George Mason University, teaching the first Generative AI in Game Development course. Office hours for undergrads and AI agents.

Beliefs

Thesis

Games Showed the Way

The challenges in building an agentic economy today are inherently similar to those we faced building the first generation of Massively Multiplayer Online Role Playing Games (MMORPGs).

World Models, whether JEPA-based physical analogs or neuro-symbolic like Stratus X1, are the key to unlocking agentic intelligence.

The Machine Economy will Evolve

Agent-to-Agent payments, whether on-chain or off-chain, will inevitably approach the scale of human payments.

AGI is most likely to be achieved as an emergent property of many coordinating agents under capitalistic constraints, than as one monolithic system.

Advertising Works on LLMs

Humans are susceptible to persuasion, and sufficiently advanced AI agents - tasked with fulfilling goals like shopping based on their user's preferences - will also be susceptible to persuasion.

We are on the verge of a new market for agentic advertising: mapping the keyword bidding of yesterday to the token embeddings of today.

Attention Auctions & Fuzzy Validation

We now have primitives for agent Identity, Reputation, Verification, Payments, and Coordination (ERC-8004, x402, A2A, etc).

It follows that the next primitives include mechanisms for attention markets and for validating fuzzy/non-deterministic work.

Now

What I'm Building

I'm the Founder of Scrypted, the AI startup dedicated to building the discovery and attention market for autonomous agents.

We're building the Scrypted Network -- a matchmaker for AI agents and the rest of the world -- based on attention auctions. I'm bringing my practical experience in AI-native orderflow management & adaptive workflow development to the agent economy.

Delula is our consumer proof of an autonomous business: not a demo, not a whitepaper. A viral content platform run by autonomous agents, orchestrated by the Scrypted Network. Reinforcement Learning? Automated. Cost optimization? Continuous. Agentic Architecture? Every subsystem is its own agent. Live at delu.la.

We've raised a $1.5M pre-seed, contributed to the ERC-8004 standard, taken top prizes at x402 hackathons for agent payments, and built an organic community of token holders (10k+) around our work.

Raising our seed round. Get my attention via a16z, PTC, or Boardy: Get an intro from Boardy

Capabilities

Skills

Human languages

  • English
  • Japanese

Programming languages

  • Python
  • TypeScript / JavaScript
  • Rust
  • Solidity
  • Cairo
  • Move
  • SQL
  • C
  • C++
  • C#
  • Lua
  • Prolog
  • Lisp
  • PHP
  • Ruby
  • Java

Web frameworks

  • React
  • Next.js
  • Node.js
  • Flask / FastAPI
  • Django
  • Ruby on Rails

AI / ML

  • PyTorch
  • JAX
  • TensorFlow
  • scikit-learn
  • Hugging Face Transformers

Agentic frameworks

  • LangChain
  • LangGraph
  • LangFuse
  • AutoGPT
  • OpenAgents
  • AVB
  • ElizaOS
  • DayDreams

Game engines

  • Unity
  • Three.js
  • Babylon.js

Blockchain

  • Solidity
  • Cairo
  • Move
  • Hardhat
  • Foundry
  • Forge
  • Anvil
  • Circom
  • Noir
  • zk-SNARKs
  • zk-STARKs
  • ZK-rollups
  • Slither
  • Aderyn
  • Echidna
  • Medusa
  • OpenZeppelin Contracts
  • ERC standards
  • wagmi
  • viem
  • ethers.js
  • CDP
  • Alchemy
  • Infura
  • The Graph
  • Tenderly
  • EVM interoperability (EIL)
  • Wire Network
  • Chainlink

DevTools & security

  • VS Code + Vim
  • Cursor
  • Claude Code
  • Codex
  • Foundry
  • Hardhat
  • Slither
  • Aderyn
  • Echidna
  • Medusa
  • Tenderly
  • OpenZeppelin
  • Defender
  • Solhint
  • Git
  • GitOps

DevOps

  • Linux
  • Windows
  • macOS
  • Git
  • Docker
  • Kubernetes
  • Terraform
  • GitHub Actions
  • Jenkins
  • Ansible
  • Prometheus
  • Grafana
  • OpenTelemetry

AWS

  • EC2
  • ELB · Multi-AZ · Auto Scaling
  • Lambda
  • Bedrock
  • Guardrails
  • SageMaker

Security & compliance

  • PCI/DSS
  • Zero Trust · IAM hardening
  • DevSecOps · policy-as-code
  • OWASP LLM Top 10
  • Cryptography · blockchain · ZKP
  • Secure smart contracts · invariant testing

Cross-cutting

  • Full-stack Web3 · contracts · frontend · backend
  • AI-augmented workflows · Cursor · Claude
  • Hybrid cloud · on-prem · multi-OS
  • High availability · production reliability

Wins

Hackathon Wins

Highlights from recent builds, mostly agent payments, on-chain games, and AVBs.

  • Coinbase Code NYC

    Winner in multiple tracks: x402-hpke (HPKE-secured transport for x402) and a CDP SQL + GameFi track entry.

  • ETHGlobal · Buenos Aires

    Polygon prize for x402autopay: Chromium extension for HTTP 402, policy-aware autopay, and EIP-3009 USDC flows.

  • EVE Online Frontier

    Decentralized, agent-driven mission system with generative art and interactive NPC dialogue.

  • ETHGlobal · Istanbul

    Winner for a ZK-backed AI auto-battler on Dojo and Starknet.

Research

Research & Technical Contributions

My work sits at the intersection of persistent game AI, decentralized systems, and autonomous agents. Below are three core contributions that inform the Scrypted Network and the broader machine economy:

  • Autonomous agents

    Autonomous Virtual Beings (AVBs): A foundational thesis defining self-owning digital lifeforms that blend game AI, crypto primitives, and agentic autonomy. This framework underpins much of today's AVB ecosystem and the design of the Scrypted Network.

  • Machine learning

    Persistent Stochastic Ablation (PSA) for MLPs: A novel neural network training method that combines pruning, dropout, and game-inspired “save scumming” techniques to evolve more robust and resilient models. Explored through both theory and open-source code.

  • Coordination & Fuzzy Verification

    Commit-Reveal Pairwise Comparison Protocol (CRPC): A decentralized consensus primitive designed for non-deterministic workloads, enabling reliable coordination and reputation mechanisms in agent-to-agent systems.

Open source

Public Repositories

Various tools, projects, hackathon entries, and research I've open-sourced.

Public Goods

Research & Experiments

In-Progress and Prototypes

Hackathon Winners

Misc. Tools & Infrastructure

Career

Work experience

Founder & CEO, ScryptedJan 2022 – present · full-timeWashington, DC metropolitan area

Building decentralized infrastructure for autonomous AI agents, including the Scrypted Network (AVS for attention auctions and agent coordination). Public contributions to agent identity (ERC-8004) and payments (x402). Raised $1.5M pre-seed. Shipped Delula (first autonomous business entity) and related infrastructure.

Adjunct Instructor, George Mason UniversityAug 2024 – presentFairfax, VA

Teach GMU's first Generative AI in Game Development course: curriculum design and classroom delivery bridging modern ML tooling with game production.

Chief Technology Officer, Agilla ProApr 2012 – Dec 2021Washington, DC metropolitan area

Owned APIs and SaaS platforms for affiliate order aggregation and partner marketing programs. Integrated traditional and crypto payment rails (PayPal, Apple Pay, Google Pay, digital assets) with PCI/DSS-aligned security. Before GenAI went mainstream, applied predictive modeling, forecasting, and optimization to operations and growth: advanced address verification and mapping cut delivery failures roughly 45%; analytics, SEO, and funnel experiments drove large conversion gains (e.g. ~260% lift for key customers) with improved CPC efficiency.

Director of Online Development, KaBOOM!May 2011 – May 2012Washington, DC

Led mobile and web products for national play-space initiatives, including a parent-sponsored iPhone app, gamified crowdfunding platform, and GIS-driven “play desert” mapping.

Senior Technical Designer, IdeaFabrik / Second Star InteractiveJan 2011 – May 2011Centreville, VA

Built social games on the Idea System platform and contributed to a cloud-based toolchain used by a large developer base.

Design Director, New Zhili / EduwiseApr 2010 – Jan 2011Reston, VA

Directed design and engineering for a complex MMO-scale title (coordinating with Beijing team). Studio secured follow-on funding after successful shipped demos.

Lead Game Developer, Mythic Entertainment (Electronic Arts)Dec 2007 – Feb 2010Fairfax, VA

Managed the Live Events team for Ultima Online; served as lead designer on the Stygian Abyss expansion.

Game Developer, Electronic ArtsSep 2005 – Dec 2007Redwood City, CA

C++ and proprietary scripting across multiple titles. Built NPC AI systems (speech and interaction libraries, simulation schedules, graph-navigated cooperative behavior): foundational experience for later live-ops and autonomous agent work.

Education

Education

  • Dropped out of Brigham Young University (BYU Provo).
  • Today I teach the first Generative AI course at George Mason University (GMU Fairfax).

Programs

Incubators & Accelerators

  • Virginia Serious Game Institute (VSGI)
  • a16z Crypto Startup Accelerator (CSX 2024 London)

Talks

Selected Talks & Presentations

  • ETHDC III 2026 – Panel: “AI Agents & Protocol Growth”
  • GDC 2025 NPC Day – “h011yw00d + AVBs: Beyond the Yap”
  • Consensus 2025 – AI Agent Demos
  • DeAI Day Brooklyn 2025 – “DeAI Needs a Front End” panel and related sessions
  • ETHDenver 2025 AI Summit – AI Agents panel
  • The AI Summit New York – Keynote: “Autonomous AI Agents: Yesterday, Today, & the Decentralized Tomorrow”
  • ETH Devcon 2024 NPC Day (Bangkok) – Keynote: “Autonomous AI Agents: Yesterday, Today, and the Decentralized Tomorrow”
  • Virginia Serious Game Institute Speaker Series – Multiple talks on metaverse, game development, and AI

Resources

Resume / CV

Human and machine readable options for software, agents, and automated parsers.